Clip 1: WinLens3D - Tilts 1: the tools...

WinLens3D can now model systems with Tilts and Decenters [T&D].  T&D can be applied to components as a whole, to individual surfaces and/or to groups of components. We show:

  • how to enter T&D values in the system data editor
  • the enhanced lens drawing with wireframe or solid models and sliders for real time rotation
  • the new global coordinates table
  • ray trace table with global coordinates option
  • enhancements to various graphs to cater for systems with no symmetry
  • how to setup sliders to handle T&D for quick adjustments

Clip 2: WinLens3D - Tilts 2: the rules...

This clip discusses the coordinate system and basic rules for tilts and decenters within WinLens3D.

We discuss tilts on individual surfaces, including fold mirrors, and their effect on the reference axis.  This is followed by a discussion of component level tilt, showing how to change defaults for individual elements.

We note in particular that a mirror can have both surface tilt and a component tilt - something very useful for modelling scanners, where the surface tilt sets up the basic geometry and the component tilt allows us to simply model the scanner motion.